Replay
  • HumanDagaJeoYo
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • HumanKYO
    1. Mountain King, level 4
    2. Archmage, level 2
vs
Game length
00:16:28
Patch
3.00
Downloads
19
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 8, 2026 by Stowka
Game breakdown

DagaJeoYo (DagaJeoYo#3259)

232 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Flying Machine13
  • Peasant8
  • Footman6
  • Gryphon Rider5

Buildings

  • Farm8
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Scout Tower1
  • Castle1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Flak Cannons
  • Gunpowder

Items

  • Boots of Speed2
  • Staff of Sanctuary2
  • Tome of Retraining1

Control groups

Group 123450
Set 57 7 28 3 17 1
Used 175 57 278 124 145 0
Actions by type
Right clicks
1390
Selections
706
Control group selections
779
Control groups set
113
Build and train orders
97
Abilities
38
Basic commands
445
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
0

KYO (KYO#33931)

196 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 2
    1. Brilliance Aura level 1
    2. Blizzard level 1

Units

  • Flying Machine21
  • Peasant13
  • Footman11
  • Knight3

Buildings

  • Farm9
  • Gryphon Aviary3
  • Scout Tower2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • PlatingLevel 3
  • Flak Cannons
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 198 63 26 21 39 3
Used 562 142 60 114 68 8
Actions by type
Right clicks
1119
Selections
343
Control group selections
954
Control groups set
350
Build and train orders
97
Abilities
33
Basic commands
102
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,425 4:07 4,850 8:14 7,275 12:21 9,700 16:28
Army3,510
Economy600
Production900
Technology865
Support2,360
Human
9,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,425 4:07 4,850 8:14 7,275 12:21 9,700 16:28
Army4,320
Economy975
Production1,040
Technology1,005
Support2,360
16:28 / 16:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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