Replay
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 2
vs
Game length
00:25:09
Patch
3.00
Downloads
27
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 7, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

341 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp25
  • Archer18
  • Hippogryph17
  • Goblin Shredder7
  • Goblin Sapper7

Buildings

  • Moon Well8
  • Ancient of War4
  • Tree of Ages3
  • Ancient of Wonders3
  • Tree of Eternity3
  • Altar of Elders2
  • Ancient of Wind2
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Improved BowsLevel 2
  • Nature's BlessingLevel 3
  • Strength of the MoonLevel 2
  • MarksmanshipLevel 3
  • Well SpringLevel 2

Items

  • Lesser Clarity Potion4
  • Potion of Healing4
  • Orb of Venom4
  • Potion of Mana3
  • Anti-magic Potion3
  • Staff of Preservation2

Control groups

Group 12345
Set 181 3 4 1 1
Used 2194 56 1622 409 6
Actions by type
Right clicks
2419
Selections
899
Control group selections
4287
Control groups set
190
Build and train orders
182
Abilities
81
Basic commands
182
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Crow (Cheng Xin) (NoOne#31324)

234 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp42
  • Druid of the Talon10
  • Druid of the Claw6
  • Archer5
  • Dryad1
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Wind4
  • Tree of Life3
  • Tree of Ages3
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Abolish Magic
  • Druid of the Talon TrainingLevel 3
  • Nature's BlessingLevel 2

Items

  • Anti-magic Potion4
  • Potion of Healing2
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Orb of Venom1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 98 22 9 5 3 1 2
Used 707 126 45 314 471 208 1
Actions by type
Right clicks
2393
Selections
747
Control group selections
1872
Control groups set
140
Build and train orders
204
Abilities
100
Basic commands
162
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
20,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,016 6:17 10,033 12:34 15,049 18:51 20,065 25:09
Army9,190
Economy1,840
Production1,260
Technology2,325
Support5,450

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,016 6:17 10,033 12:34 15,049 18:51 20,065 25:09
Army4,050
Economy3,540
Production1,575
Technology1,515
Support5,015

Partial spend: actions with unknown prices are excluded.

25:09 / 25:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays