Replay
  • Night ElfPhoeNix
    1. Priestess of the Moon, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:21:56
Patch
3.00
Downloads
17
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 7, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

319 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp22
  • Archer19
  • Hippogryph14
  • Goblin Sapper5
  • Forest Troll Berserker3

Buildings

  • Moon Well8
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Life1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved BowsLevel 2
  • MarksmanshipLevel 2
  • Strength of the Moon
  • Well SpringLevel 2

Items

  • Scroll of Healing5
  • Potion of Healing2
  • Potion of Mana2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 1345
Set 177 4 5 2
Used 1873 1312 359 8
Actions by type
Right clicks
1823
Selections
795
Control group selections
3552
Control groups set
188
Build and train orders
163
Abilities
35
Basic commands
108
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Crow (Cheng Xin) (NoOne#31324)

236 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp30
  • Druid of the Talon19
  • Dryad6
  • Archer3
  • Druid of the Claw3
  • Goblin Shredder2

Buildings

  • Moon Well6
  • Altar of Elders3
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon Training
  • Strength of the WildLevel 2
  • Mark of the Talon
  • Reinforced Hides
  • Well Spring
  • Mark of the Claw

Items

  • Orb of Venom2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 91 28 9 6 3 3 3
Used 659 149 70 298 412 134 4
Actions by type
Right clicks
1978
Selections
624
Control group selections
1726
Control groups set
143
Build and train orders
201
Abilities
78
Basic commands
164
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
15,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,906 5:29 7,813 10:58 11,719 16:27 15,625 21:56
Army6,520
Economy1,660
Production780
Technology1,195
Support5,470

Partial spend: actions with unknown prices are excluded.

Nightelf
15,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,906 5:29 7,813 10:58 11,719 16:27 15,625 21:56
Army5,340
Economy2,820
Production1,300
Technology1,425
Support4,700
21:56 / 21:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays