Replay
  • Night ElfCrow (Cheng Xin)
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
    3. Forsaken Paladin, level 1
  • Night ElfPhoeNix
    1. Dark Ranger, level 3
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 2
vs
Game length
00:17:01
Patch
3.00
Downloads
26
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 7, 2026 by Stowka
Game breakdown

Crow (Cheng Xin) (NoOne#31324)

240 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Force of Nature level 1
  • Forsaken PaladinLevel 1
    1. Righteous Fury level 1

Units

  • Wisp18
  • Dryad8
  • Druid of the Claw7
  • Archer4
  • Goblin Zeppelin2
  • Mountain Giant2

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Hardened Skin
  • Resistant Skin

Items

  • Boots of Speed2
  • Orb of Venom2
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 123 15 4 2 4 2
Used 366 27 31 341 403 180
Actions by type
Right clicks
1550
Selections
500
Control group selections
1348
Control groups set
150
Build and train orders
109
Abilities
82
Basic commands
108
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

PhoeNix (DorraNi#2523)

392 APM

Heroes

  • Dark RangerLevel 3
    1. Life Drain level 2
    2. Black Arrow level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Force of Nature level 1

Units

  • Wisp34
  • Druid of the Talon13
  • Archer10
  • Hippogryph2

Buildings

  • Moon Well7
  • Tree of Eternity4
  • Tree of Life2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of Wonders1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Talon TrainingLevel 4
  • Nature's BlessingLevel 2
  • Mark of the TalonLevel 2

Items

  • Potion of Healing4
  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 88 10 2 1 1
Used 1674 673 670 297 0
Actions by type
Right clicks
1931
Selections
707
Control group selections
3314
Control groups set
102
Build and train orders
129
Abilities
63
Basic commands
68
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
11,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,343 4:15 6,685 8:30 10,028 12:45 13,370 17:01 A
Army4,645
Economy1,420
Production820
Technology1,170
Support3,205

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,343 4:15 6,685 8:30 10,028 12:45 13,370 17:01
Army3,375
Economy2,720
Production780
Technology2,185
Support4,310

Partial spend: actions with unknown prices are excluded.

17:01 / 17:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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