Replay
  • Night Elf차씽
    1. Keeper of the Grove, level 4
vs
Game length
00:09:23
Patch
3.00
Downloads
15
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 7, 2026 by Stowka
Game breakdown

차씽 (차씽#31926)

178 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Force of Nature level 2

Units

  • Wisp15
  • Huntress12
  • Archer1

Buildings

  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1

Items

  • Boots of Speed1

Control groups

Group 1234
Set 16 8 5 2
Used 59 75 5 68
Actions by type
Right clicks
806
Selections
261
Control group selections
207
Control groups set
31
Build and train orders
40
Abilities
32
Basic commands
129
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

DagaJeoYo (DagaJeoYo#3259)

250 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant23
  • Footman14

Buildings

  • Scout Tower6
  • Farm4
  • Guard Tower4
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 12345
Set 36 2 26 3 2
Used 196 71 132 42 5
Actions by type
Right clicks
809
Selections
473
Control group selections
446
Control groups set
69
Build and train orders
84
Abilities
2
Basic commands
210
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,445 2:20 2,890 4:41 4,335 7:02 5,780 9:23
Army2,470
Economy900
Production480
Technology0
Support1,135
Human
5,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,445 2:20 2,890 4:41 4,335 7:02 5,780 9:23
Army1,890
Economy2,110
Production340
Technology350
Support1,090
9:23 / 9:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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