Replay
  • UndeadEdo
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 2
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:26:12
Patch
3.00
Downloads
19
Scrimmage
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 6, 2026 by Stowka
Game breakdown

Edo (EdoBoi#2276)

196 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Crypt Fiend13
  • Ghoul12
  • Acolyte11
  • Obsidian Statue10
  • Abomination2

Buildings

  • Ziggurat9
  • Altar of Darkness3
  • Tomb of Relics3
  • Crypt2
  • Spirit Tower2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Destroyer Form
  • Disease Cloud
  • Ghoul Frenzy
  • Unholy Armor
  • Creature Carapace

Items

  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 123
Set 92 18 32
Used 666 472 89
Actions by type
Right clicks
2390
Selections
751
Control group selections
1227
Control groups set
142
Build and train orders
243
Abilities
128
Basic commands
38
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Leon (LeonXIV#21701)

415 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Thunder Clap level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Peasant20
  • Flying Machine18
  • Footman9
  • Knight7
  • Gryphon Rider4
  • Goblin Shredder2
  • Dragonhawk Rider1

Buildings

  • Farm14
  • Barracks3
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • SwordsLevel 3
  • PlatingLevel 3
  • Flak Cannons
  • Animal War Training
  • Flying Machine Bombs
  • Gunpowder

Items

  • Potion of Lesser Invulnerability4
  • Potion of Healing2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Potion of Mana1

Control groups

Group 1234567
Set 302 120 31 47 51 6 1
Used 2407 1178 397 227 1084 41 55
Actions by type
Right clicks
2986
Selections
940
Control group selections
5389
Control groups set
558
Build and train orders
182
Abilities
87
Basic commands
305
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Undead
15,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,144 6:33 8,288 13:06 12,431 19:39 16,575 26:12
Army6,715
Economy1,275
Production1,220
Technology1,410
Support4,955
Human
16,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,144 6:33 8,288 13:06 12,431 19:39 16,575 26:12
Army6,800
Economy2,270
Production1,080
Technology1,085
Support5,340
26:12 / 26:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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