Replay
  • OrcLadziuk
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfPhoeNix
    1. Demon Hunter, level 4
    2. Beastmaster, level 2
    3. Keeper of the Grove, level 3
vs
Game length
00:20:34
Patch
3.00
Downloads
33
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Ladziuk (LDK#21919)

288 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Serpent Ward level 2
    3. Healing Wave level 1

Units

  • Peon13
  • Raider12
  • Grunt6
  • Troll Headhunter/Berserker6
  • Spirit Walker4
  • Kodo Beast2
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Ensnare
  • Pillage
  • Spirit Walker Training

Items

  • Healing Salve9
  • Lesser Clarity Potion7
  • Scroll of Healing6
  • Scroll of Speed3
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1234
Set 25 8 1 3
Used 535 600 322 320
Actions by type
Right clicks
2341
Selections
983
Control group selections
1777
Control groups set
37
Build and train orders
162
Abilities
145
Basic commands
177
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

PhoeNix (DorraNi#2523)

386 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • BeastmasterLevel 2
    1. Summon Quilbeast level 1
    2. Summon Hawk level 1
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Force of Nature level 1

Units

  • Wisp15
  • Druid of the Talon14
  • Faerie Dragon4
  • Archer3
  • Ice Troll Berserker1

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Talon TrainingLevel 3

Items

  • Potion of Lesser Invulnerability6
  • Lesser Clarity Potion4
  • Dust of Appearance2
  • Moonstone2
  • Scroll of Healing2
  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Mana1

Control groups

Group 12345
Set 174 9 2 1 3
Used 1778 352 1006 454 21
Actions by type
Right clicks
2365
Selections
999
Control group selections
3611
Control groups set
189
Build and train orders
171
Abilities
96
Basic commands
113
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
14,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,666 5:08 7,333 10:17 10,999 15:25 14,665 20:34
Army5,725
Economy1,745
Production785
Technology490
Support5,920
NightelfData incomplete
11,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,666 5:08 7,333 10:17 10,999 15:25 14,665 20:34 U
Army3,145
Economy900
Production990
Technology650
Support5,510

Partial spend: actions with unknown prices are excluded.

20:34 / 20:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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