Replay
  • UndeadVankor
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
  • OrcOrcoholic
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 2
vs
Game length
00:14:31
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Vankor (Atlas#24990)

230 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 3
    2. Impale level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul15
  • Acolyte6
  • Obsidian Statue4
  • Frost Wyrm1

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form

Items

  • Scroll of Healing4
  • Orb of Corruption3
  • Rod of Necromancy1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 94 83 111 4 4 15 6
Used 177 28 202 141 176 104 3
Actions by type
Right clicks
1234
Selections
506
Control group selections
831
Control groups set
317
Build and train orders
85
Abilities
30
Basic commands
109
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Orcoholic (NadroY#21612)

307 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2
  • Shadow HunterLevel 2
    1. Healing Wave level 1
    2. Hex level 1

Units

  • Peon12
  • Troll Headhunter/Berserker7
  • Troll Headhunter/Berserker6
  • Wind Rider3
  • Raider2
  • Spirit Walker1
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Altar of Storms3
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Spirit Walker Training
  • EnsnareLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • Reinforced Defenses

Items

  • Healing Salve3
  • Scroll of Speed3
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Tiny Great Hall1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 312 59 18 75 1
Used 694 324 79 188 0
Actions by type
Right clicks
1541
Selections
529
Control group selections
1285
Control groups set
465
Build and train orders
135
Abilities
54
Basic commands
156
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
8,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,495 3:37 4,990 7:15 7,485 10:53 9,980 14:31
Army2,985
Economy450
Production670
Technology920
Support3,845
OrcData incomplete
9,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,495 3:37 4,990 7:15 7,485 10:53 9,980 14:31
Army3,360
Economy900
Production1,000
Technology1,040
Support3,680

Partial spend: actions with unknown prices are excluded.

14:31 / 14:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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