Replay
  • UndeadVankor
    1. Death Knight, level 5
    2. Dark Ranger, level 5
    3. Lich, level 4
  • OrcOrcoholic
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
    3. Shadow Hunter, level 4
vs
Game length
00:27:27
Patch
3.00
Downloads
28
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Vankor (Atlas#24990)

245 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 1
    3. Frost Armor level 1

Units

  • Crypt Fiend14
  • Obsidian Statue9
  • Ghoul5
  • Abomination5
  • Acolyte4

Buildings

  • Ziggurat7
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Burrow
  • Destroyer Form
  • Web
  • Creature Attack
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Potion of Lesser Invulnerability4
  • Potion of Mana4
  • Rod of Necromancy2
  • Claws of Attack +61
  • Gloves of Haste1
  • Mantle of Intelligence +31
  • Scroll of Healing1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 116 131 177 4 4 15 2
Used 272 0 476 223 288 96 8
Actions by type
Right clicks
2674
Selections
1262
Control group selections
1363
Control groups set
449
Build and train orders
119
Abilities
133
Basic commands
443
Item uses
14
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Orcoholic (NadroY#21612)

330 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2

Units

  • Troll Headhunter/Berserker22
  • Peon17
  • Raider14
  • Troll Headhunter/Berserker12
  • Kodo Beast5
  • Wind Rider3
  • Troll Batrider1

Buildings

  • Orc Burrow4
  • Altar of Storms3
  • Voodoo Lounge3
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion13
  • Healing Salve7
  • Potion of Healing4
  • Scroll of Healing3
  • Scroll of Speed3
  • Tiny Great Hall2
  • Scroll of Town Portal1
  • Dust of Appearance1

Control groups

Group 12345
Set 502 48 13 67 2
Used 1420 785 110 245 0
Actions by type
Right clicks
3420
Selections
1375
Control group selections
2560
Control groups set
632
Build and train orders
247
Abilities
131
Basic commands
346
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Undead
12,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,613 6:51 9,225 13:43 13,838 20:35 18,450 27:27
Army6,610
Economy300
Production595
Technology1,095
Support4,345
Orc
18,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,613 6:51 9,225 13:43 13,838 20:35 18,450 27:27
Army9,340
Economy1,275
Production865
Technology965
Support6,005
27:27 / 27:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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