Replay
  • OrcOrcoholic
    1. Far Seer, level 6
    2. Tauren Chieftain, level 6
  • HumanIkbencool
    1. Archmage, level 5
    2. Forsaken Paladin, level 3
    3. Paladin, level 3
vs
Game length
00:23:36
Patch
3.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Orcoholic (NadroY#21612)

315 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 6
    1. Endurance Aura level 3
    2. War Stomp level 3

Units

  • Peon16
  • Troll Headhunter/Berserker11
  • Raider9
  • Troll Headhunter/Berserker7
  • Shaman6
  • Kodo Beast2
  • Goblin Shredder1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow8
  • Altar of Storms3
  • Voodoo Lounge3
  • Barracks2
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Shaman TrainingLevel 2
  • Pillage
  • Berserker Upgrade
  • Reinforced Defenses
  • War Drums Damage Increase
  • Ranged Weapons

Items

  • Healing Salve11
  • Lesser Clarity Potion10
  • Scroll of Healing8
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1
  • Potion of Mana1

Control groups

Group 12345
Set 381 119 10 88 1
Used 1017 582 118 251 0
Actions by type
Right clicks
2824
Selections
1005
Control group selections
1968
Control groups set
599
Build and train orders
254
Abilities
171
Basic commands
282
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
10

Ikbencool (ikbencool#2603)

196 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Forsaken PaladinLevel 3
    1. Righteous Fury level 1
    2. Consecration level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant33
  • Gryphon Rider11
  • Footman10
  • Knight7
  • Goblin Sapper3
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower7
  • Guard Tower5
  • Arcane Vault3
  • Gryphon Aviary3
  • Barracks2
  • Arcane Tower2
  • Lumber Mill2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Swords
  • ArmorLevel 2
  • Masonry
  • Storm Hammers
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Potion of Healing4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Slow1
  • Scroll of Healing1

Control groups

Group 1234560
Set 182 6 9 22 17 7 1
Used 374 4 7 82 70 30 1
Actions by type
Right clicks
1522
Selections
1197
Control group selections
568
Control groups set
244
Build and train orders
313
Abilities
76
Basic commands
455
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

OrcData incomplete
16,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,878 5:54 9,755 11:48 14,633 17:42 19,510 23:36
Army5,860
Economy1,585
Production1,195
Technology1,015
Support7,240

Partial spend: actions with unknown prices are excluded.

Human
19,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,878 5:54 9,755 11:48 14,633 17:42 19,510 23:36 A A A
Army7,645
Economy2,860
Production920
Technology1,505
Support6,580
23:36 / 23:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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