Replay
  • UndeadVankor
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 3
  • OrcArminvB
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
    3. Shadow Hunter, level 3
vs
Game length
00:17:04
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Vankor (Atlas#24990)

268 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul15
  • Obsidian Statue7
  • Acolyte3

Buildings

  • Ziggurat7
  • Black Citadel4
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Cannibalize

Items

  • Rod of Necromancy1
  • Boots of Speed1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 103 118 135 4 4 15 2
Used 340 45 349 167 193 95 6
Actions by type
Right clicks
1737
Selections
651
Control group selections
1195
Control groups set
381
Build and train orders
103
Abilities
76
Basic commands
172
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ArminvB (ArminvB#2981)

256 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Hex level 1

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Troll Headhunter/Berserker3
  • Raider2
  • Spirit Walker1
  • Kodo Beast1
  • Tauren1

Buildings

  • Orc Burrow6
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Ranged Weapons
  • Ensnare
  • Spirit Walker Training
  • Berserker Upgrade
  • Reinforced Defenses
  • War Drums Damage Increase
  • Berserker Strength

Items

  • Lesser Clarity Potion4
  • Scroll of Speed3
  • Potion of Lesser Invulnerability3
  • Healing Salve2
  • Scroll of Healing2
  • Orb of Lightning1
  • Potion of Healing1

Control groups

Group 12345
Set 30 11 13 105 87
Used 643 272 295 296 0
Actions by type
Right clicks
1481
Selections
600
Control group selections
1506
Control groups set
246
Build and train orders
136
Abilities
48
Basic commands
97
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
8,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,221 4:16 4,443 8:32 6,664 12:48 8,885 17:04
Army3,200
Economy225
Production520
Technology1,895
Support3,045

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
8,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,221 4:16 4,443 8:32 6,664 12:48 8,885 17:04
Army2,865
Economy525
Production640
Technology990
Support3,285

Partial spend: actions with unknown prices are excluded.

17:04 / 17:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays