Replay
  • Night ElfPhoeNix
    1. Beastmaster, level 5
    2. Pandaren Brewmaster, level 5
    3. Goblin Tinker, level 4
  • HumanJadeRhino
    1. Mountain King, level 5
    2. Paladin, level 5
vs
Game length
00:29:41
Patch
3.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

395 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 2
    2. Summon Quilbeast level 3
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2
  • Goblin TinkerLevel 4
    1. Cluster Rockets level 1
    2. Engineering Upgrade level 2
    3. Cluster Rockets level 1

Units

  • Wisp32
  • Hippogryph15
  • Druid of the Talon9
  • Archer4
  • Druid of the Claw4
  • Huntress3
  • Dryad3

Buildings

  • Moon Well8
  • Tree of Life3
  • Tree of Ages2
  • Ancient Protector2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Nature's BlessingLevel 2
  • Druid of the Claw TrainingLevel 3
  • Druid of the Talon Training
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Mark of the Talon
  • Well Spring

Items

  • Scroll of Healing6
  • Scroll of Town Portal5
  • Scroll of Protection3
  • Potion of Lesser Invulnerability2
  • Potion of Mana1

Control groups

Group 1234
Set 201 13 3 1
Used 2898 1195 1565 552
Actions by type
Right clicks
3250
Selections
1187
Control group selections
6210
Control groups set
218
Build and train orders
285
Abilities
82
Basic commands
130
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JadeRhino (Tenebris#21329)

395 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2

Units

  • Flying Machine31
  • Peasant24
  • Footman9
  • Gryphon Rider9
  • Dragonhawk Rider8
  • Mortar Team1

Buildings

  • Scout Tower15
  • Farm13
  • Guard Tower11
  • Arcane Vault4
  • Arcane Tower3
  • Gryphon Aviary3
  • Altar of Kings2
  • Town Hall2
  • Blacksmith2
  • Workshop2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • SwordsLevel 3
  • Animal War Training
  • Armor
  • Flak Cannons
  • GunpowderLevel 2
  • Barrage
  • Flying Machine Bombs

Items

  • Scroll of Healing5
  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Scroll of Town Portal3
  • Mechanical Critter2
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Scroll of Protection2

Control groups

Group 123456
Set 690 87 42 19 4 1
Used 2009 1214 70 804 106 661
Actions by type
Right clicks
3812
Selections
1138
Control group selections
4864
Control groups set
843
Build and train orders
250
Abilities
101
Basic commands
268
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

NightelfData incomplete
18,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,548 7:25 11,095 14:50 16,643 22:15 22,190 29:41
Army6,175
Economy2,940
Production940
Technology1,245
Support7,210

Partial spend: actions with unknown prices are excluded.

Human
22,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,548 7:25 11,095 14:50 16,643 22:15 22,190 29:41
Army8,615
Economy2,570
Production1,220
Technology2,170
Support7,615
29:41 / 29:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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