Replay
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 1
  • OrcLadziuk
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
vs
Game length
00:14:15
Patch
3.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Saganash (Saganash#2270)

281 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant31
  • Footman9
  • Priest4
  • Knight1
  • Gryphon Rider1

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Blacksmith2
  • Arcane Sanctum2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest Training

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 37 3 1 2 1 1
Used 585 54 15 373 369 161
Actions by type
Right clicks
372
Selections
870
Control group selections
1557
Control groups set
45
Build and train orders
124
Abilities
25
Basic commands
712
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ladziuk (LDK#21919)

216 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Troll Headhunter/Berserker13
  • Peon7
  • Tauren3
  • Goblin Shredder1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Spiked Barricades
  • Berserker Upgrade
  • Ranged Weapons
  • Pulverize
  • Armor

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Tiny Great Hall1
  • Crystal Ball1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 50 2 2 3
Used 214 257 251 226
Actions by type
Right clicks
1142
Selections
512
Control group selections
948
Control groups set
57
Build and train orders
87
Abilities
17
Basic commands
105
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
9,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,304 3:33 4,608 7:07 6,911 10:41 9,215 14:15
Army2,280
Economy2,710
Production1,120
Technology1,045
Support2,060
Orc
8,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,304 3:33 4,608 7:07 6,911 10:41 9,215 14:15
Army3,165
Economy525
Production495
Technology815
Support3,285
14:15 / 14:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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