Replay
  • UndeadEchoGoodman
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 4
  • HumanIkbencool
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:26:15
Patch
3.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

EchoGoodman (EchoGoodman#2734)

169 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 3
    2. Impale level 2
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul16
  • Acolyte15
  • Crypt Fiend11
  • Banshee9
  • Obsidian Statue4

Buildings

  • Ziggurat8
  • Necropolis4
  • Crypt3
  • Halls of the Dead3
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Temple of the Damned2
  • Nerubian Tower1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Burrow
  • Banshee TrainingLevel 2
  • Creature CarapaceLevel 2

Items

  • Scroll of Town Portal3
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 36 46 15 1 1 12 2
Used 338 260 3 0 212 191 134
Actions by type
Right clicks
1495
Selections
1045
Control group selections
1138
Control groups set
113
Build and train orders
210
Abilities
85
Basic commands
131
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ikbencool (ikbencool#2603)

198 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant29
  • Footman15
  • Gryphon Rider8
  • Knight7
  • Flying Machine5
  • Rifleman2
  • Goblin Zeppelin2
  • Siege Engine2
  • Mortar Team2
  • Goblin Shredder1
  • Dragonhawk Rider1

Buildings

  • Scout Tower14
  • Farm10
  • Arcane Tower6
  • Guard Tower6
  • Town Hall4
  • Lumber Mill4
  • Gryphon Aviary3
  • Barracks2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Gunpowder
  • Lumber Harvesting
  • SwordsLevel 2
  • Storm Hammers
  • Animal War Training
  • Cloud
  • Plating
  • MasonryLevel 2
  • Armor
  • Fragmentation Shards

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration3
  • Potion of Healing3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Mana1
  • Orb of Slow1
  • Scroll of Town Portal1

Control groups

Group 1234570
Set 229 19 16 20 17 1 1
Used 526 46 1 39 72 0 5
Actions by type
Right clicks
1660
Selections
1346
Control group selections
689
Control groups set
303
Build and train orders
256
Abilities
99
Basic commands
557
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
17,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,336 6:33 10,673 13:07 16,009 19:41 21,345 26:15
Army6,480
Economy2,475
Production1,550
Technology1,705
Support4,975
Human
21,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,336 6:33 10,673 13:07 16,009 19:41 21,345 26:15
Army8,695
Economy3,715
Production1,200
Technology1,830
Support5,905
26:15 / 26:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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