Replay
  • UndeadVankor
    1. Crypt Lord, level 3
  • OrcRaZeR
    1. Blademaster, level 3
    2. Firelord, level 1
vs
Game length
00:07:50
Patch
3.00
Downloads
20
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Vankor (Atlas#24990)

225 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1

Units

  • Ghoul13
  • Acolyte9

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1

Upgrades

  • BackpackLevel 2

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 1234560
Set 60 53 60 10 2 12 3
Used 59 29 78 62 75 65 3
Actions by type
Right clicks
655
Selections
214
Control group selections
371
Control groups set
200
Build and train orders
50
Abilities
8
Basic commands
54
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
1

RaZeR (RaZeR#23389)

253 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon12
  • Troll Headhunter/Berserker8
  • Grunt3

Buildings

  • Orc Burrow3
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Beastiary1

Items

  • Circlet of Nobility2
  • Boots of Speed1

Control groups

Group 1456
Set 20 3 7 3
Used 141 213 190 147
Actions by type
Right clicks
640
Selections
271
Control group selections
691
Control groups set
33
Build and train orders
61
Abilities
25
Basic commands
38
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

UndeadData incomplete
4,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,239 1:57 2,478 3:55 3,716 5:52 4,955 7:50
Army1,560
Economy900
Production560
Technology470
Support930

Partial spend: actions with unknown prices are excluded.

Orc
4,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,239 1:57 2,478 3:55 3,716 5:52 4,955 7:50
Army1,680
Economy900
Production505
Technology315
Support1,555
7:50 / 7:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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