Replay
  • OrcMediK
    1. Blademaster, level 1
    2. Shadow Hunter, level 1
  • Night ElfPhoeNix
    1. Dark Ranger, level 1
    2. Firelord, level 1
vs
Game length
00:08:33
Patch
3.00
Downloads
20
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

MediK (MediK#21818)

310 APM

Heroes

  • BlademasterLevel 1
    1. Wind Walk level 1
  • Shadow HunterLevel 1
    1. Serpent Ward level 1

Units

  • Peon8
  • Grunt6

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1

Items

  • Healing Salve2
  • Scroll of Speed1

Control groups

Group 13456
Set 32 32 46 29 1
Used 148 225 192 176 0
Actions by type
Right clicks
944
Selections
326
Control group selections
741
Control groups set
140
Build and train orders
38
Abilities
43
Basic commands
137
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

PhoeNix (DorraNi#2523)

330 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Wisp11
  • Archer7
  • Glaive Thrower2

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient of Wonders2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Vorpal Blades

Control groups

Group 134
Set 16 6 1
Used 616 620 429
Actions by type
Right clicks
569
Selections
179
Control group selections
1665
Control groups set
23
Build and train orders
30
Abilities
17
Basic commands
46
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
3,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 2:08 2,088 4:16 3,131 6:24 4,175 8:33
Army1,200
Economy600
Production360
Technology315
Support880
Nightelf
4,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 2:08 2,088 4:16 3,131 6:24 4,175 8:33
Army1,330
Economy660
Production630
Technology445
Support1,110
8:33 / 8:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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