Replay
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcIchiban
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
vs
Game length
00:16:08
Patch
3.00
Downloads
20
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Saganash (Saganash#2270)

334 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant13
  • Rifleman4
  • Priest4
  • Flying Machine4
  • Footman2
  • Sorceress1

Buildings

  • Farm8
  • Scout Tower5
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1
  • Castle1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 3
  • MasonryLevel 2
  • Sorceress Training
  • Gunpowder

Items

  • Scroll of Town Portal1
  • Boots of Speed1

Control groups

Group 123456
Set 32 9 12 3 2 1
Used 979 362 146 411 331 178
Actions by type
Right clicks
415
Selections
865
Control group selections
2407
Control groups set
59
Build and train orders
155
Abilities
60
Basic commands
1104
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ichiban (ichiban#1251)

87 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. War Stomp level 1
    2. Endurance Aura level 2

Units

  • Peon7
  • Wind Rider5
  • Grunt4
  • Troll Batrider3
  • Spirit Walker1
  • Raider1

Buildings

  • Orc Burrow4
  • Stronghold2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • Armor
  • Ensnare

Items

  • Healing Salve11
  • Lesser Clarity Potion7
  • Scroll of Town Portal3
  • Scroll of Speed3

Control groups

Group 12456
Set 30 2 7 4 4
Used 182 10 33 14 9
Actions by type
Right clicks
521
Selections
311
Control group selections
248
Control groups set
47
Build and train orders
94
Abilities
33
Basic commands
48
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
7,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,249 4:02 4,498 8:04 6,746 12:06 8,995 16:08
Army2,185
Economy975
Production810
Technology925
Support2,300

Partial spend: actions with unknown prices are excluded.

Orc
8,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,249 4:02 4,498 8:04 6,746 12:06 8,995 16:08
Army2,980
Economy525
Production785
Technology805
Support3,900
16:08 / 16:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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