Replay
  • HumanSaganash
    1. Archmage, level 6
    2. Beastmaster, level 5
    3. Mountain King, level 2
  • OrcIchiban
    1. Far Seer, level 6
    2. Tauren Chieftain, level 5
vs
Game length
00:26:12
Patch
3.00
Downloads
18
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Saganash (Saganash#2270)

349 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • BeastmasterLevel 5
    1. Summon Bear level 2
    2. Summon Quilbeast level 3
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant38
  • Flying Machine10
  • Footman8
  • Priest5
  • Sorceress4
  • Rifleman4
  • Gryphon Rider3
  • Spell Breaker2

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Blacksmith2
  • Workshop2
  • Gryphon Aviary2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Town Hall1
  • Castle1

Upgrades

  • DefendLevel 2
  • Sorceress Training
  • Priest TrainingLevel 2
  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • PlatingLevel 4
  • Flak CannonsLevel 2

Items

  • Boots of Speed2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 77 15 10 4 2 1
Used 1805 690 203 463 470 118
Actions by type
Right clicks
956
Selections
1728
Control group selections
3749
Control groups set
109
Build and train orders
371
Abilities
117
Basic commands
1755
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ichiban (ichiban#1251)

105 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. War Stomp level 3
    2. Endurance Aura level 2

Units

  • Peon8
  • Wind Rider7
  • Troll Headhunter/Berserker5
  • Spirit Walker4
  • Raider2
  • Troll Batrider2
  • Tauren1

Buildings

  • Orc Burrow5
  • Beastiary3
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Watch Tower1
  • Fortress1

Upgrades

  • Spiked Barricades
  • EnsnareLevel 2
  • Reinforced Defenses
  • Armor
  • Spirit Walker TrainingLevel 2
  • Pulverize

Items

  • Lesser Clarity Potion12
  • Healing Salve9
  • Scroll of Town Portal6
  • Scroll of Speed5
  • Orb of Lightning1

Control groups

Group 12456
Set 88 1 5 3 3
Used 458 8 41 10 13
Actions by type
Right clicks
1003
Selections
626
Control group selections
530
Control groups set
100
Build and train orders
195
Abilities
76
Basic commands
71
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
15,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,781 6:33 7,563 13:06 11,344 19:39 15,125 26:12
Army5,465
Economy3,235
Production1,380
Technology1,150
Support3,895

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,781 6:33 7,563 13:06 11,344 19:39 15,125 26:12
Army4,290
Economy600
Production1,065
Technology865
Support5,660

Partial spend: actions with unknown prices are excluded.

26:12 / 26:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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