Replay
  • HumanUpAllNight
    1. Archmage, level 5
    2. Forsaken Paladin, level 5
    3. Paladin, level 2
  • UndeadEchoGoodman
    1. Dreadlord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:25:16
Patch
3.00
Downloads
17
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

UpAllNight (UpAllNight#21672)

158 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 5
    1. Consecration level 2
    2. Sacred Aura level 3
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant23
  • Rifleman12
  • Flying Machine10
  • Footman4
  • Priest4
  • Knight3
  • Sorceress1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • Lumber HarvestingLevel 2
  • Gunpowder
  • Flak Cannons

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Potion of Healing1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Lesser Clarity Potion1

Control groups

Group 12456
Set 69 4 2 2 3
Used 409 89 62 81 54
Actions by type
Right clicks
1430
Selections
855
Control group selections
695
Control groups set
80
Build and train orders
242
Abilities
42
Basic commands
443
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
9

EchoGoodman (EchoGoodman#2734)

172 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul25
  • Acolyte11
  • Abomination8
  • Obsidian Statue5
  • Meatwagon1
  • Crypt Fiend1

Buildings

  • Ziggurat8
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Necropolis2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Scroll of Healing5
  • Rod of Necromancy3
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1234567
Set 37 31 16 2 1 8 2
Used 410 325 13 0 190 146 111
Actions by type
Right clicks
1540
Selections
928
Control group selections
1195
Control groups set
97
Build and train orders
140
Abilities
118
Basic commands
115
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
13,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,688 6:19 7,375 12:38 11,063 18:57 14,750 25:16 A A A A A
Army5,430
Economy1,725
Production780
Technology815
Support4,620
Undead
14,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,688 6:19 7,375 12:38 11,063 18:57 14,750 25:16
Army6,365
Economy1,500
Production1,040
Technology1,020
Support4,825
25:16 / 25:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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