Replay
  • UndeadEchoGoodman
    1. Death Knight, level 5
    2. Lich, level 5
    3. Pit Lord, level 3
  • HumanUpAllNight
    1. Archmage, level 3
    2. Forsaken Paladin, level 3
    3. Paladin, level 1
vs
Game length
00:20:04
Patch
3.00
Downloads
16
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

EchoGoodman (EchoGoodman#2734)

177 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Ghoul7
  • Abomination7
  • Crypt Fiend6
  • Acolyte5
  • Obsidian Statue3
  • Meatwagon1

Buildings

  • Ziggurat6
  • Crypt2
  • Tomb of Relics2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Disease Cloud
  • Creature Attack

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Gloves of Haste1

Control groups

Group 123567
Set 31 24 5 1 4 1
Used 389 266 6 208 131 111
Actions by type
Right clicks
1205
Selections
732
Control group selections
1111
Control groups set
66
Build and train orders
94
Abilities
65
Basic commands
86
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

UpAllNight (UpAllNight#21672)

148 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant16
  • Rifleman8
  • Footman7
  • Priest6
  • Knight4
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm10
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1

Control groups

Group 12456
Set 58 10 1 2 2
Used 222 86 52 75 52
Actions by type
Right clicks
1118
Selections
674
Control group selections
487
Control groups set
73
Build and train orders
124
Abilities
18
Basic commands
288
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Undead
10,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 5:01 5,415 10:02 8,123 15:03 10,830 20:04
Army4,640
Economy600
Production860
Technology1,020
Support3,450
Human
10,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 5:01 5,415 10:02 8,123 15:03 10,830 20:04 A A A
Army4,745
Economy1,200
Production490
Technology1,105
Support3,290
20:04 / 20:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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