Replay
  • UndeadVankor
    1. Crypt Lord, level 3
    2. Death Knight, level 3
    3. Lich, level 1
  • UndeadDannyLog
    1. Lich, level 3
    2. Death Knight, level 1
vs
Game length
00:10:35
Patch
3.00
Downloads
22
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Vankor (Atlas#24990)

235 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul9
  • Acolyte5
  • Crypt Fiend3
  • Obsidian Statue2
  • Gargoyle1

Buildings

  • Ziggurat4
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 1234560
Set 60 39 54 5 9 9 2
Used 166 42 90 129 139 80 4
Actions by type
Right clicks
949
Selections
320
Control group selections
650
Control groups set
178
Build and train orders
66
Abilities
10
Basic commands
87
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
0

DannyLog (DannyLog#2818)

195 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul9
  • Acolyte5
  • Crypt Fiend3
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy

Items

  • Rod of Necromancy2
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 12345
Set 24 5 1 3 1
Used 115 27 15 240 230
Actions by type
Right clicks
900
Selections
213
Control group selections
627
Control groups set
34
Build and train orders
45
Abilities
23
Basic commands
18
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

UndeadData incomplete
6,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,531 2:38 3,063 5:17 4,594 7:56 6,125 10:35
Army2,300
Economy375
Production660
Technology920
Support1,870

Partial spend: actions with unknown prices are excluded.

Undead
5,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,531 2:38 3,063 5:17 4,594 7:56 6,125 10:35
Army2,125
Economy375
Production520
Technology845
Support1,870
10:35 / 10:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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