Replay
  • UndeadKYO
    1. Lich, level 4
    2. Death Knight, level 2
    3. Crypt Lord, level 3
  • HumanThejoya
    1. Archmage, level 5
    2. Paladin, level 4
vs
Game length
00:20:13
Patch
3.00
Downloads
17
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

KYO (KYO#33931)

246 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Carrion Beetles level 1

Units

  • Ghoul12
  • Acolyte10
  • Obsidian Statue6
  • Abomination5
  • Crypt Fiend3

Buildings

  • Ziggurat8
  • Altar of Darkness3
  • Nerubian Tower3
  • Crypt2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Unholy Armor
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Mantle of Intelligence +31
  • Staff of Teleportation1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1
  • Healing Wards1

Control groups

Group 123456
Set 149 52 77 57 33 12
Used 726 350 110 156 102 27
Actions by type
Right clicks
1755
Selections
685
Control group selections
1471
Control groups set
380
Build and train orders
147
Abilities
79
Basic commands
197
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Thejoya (thejoya#3545)

285 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant20
  • Spell Breaker7
  • Footman5
  • Priest5
  • Mortar Team5
  • Rifleman4
  • Knight4

Buildings

  • Scout Tower10
  • Farm9
  • Guard Tower5
  • Arcane Tower3
  • Town Hall3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • GunpowderLevel 2
  • ArmorLevel 3
  • Swords
  • Long Rifles
  • Priest TrainingLevel 2
  • Plating
  • MasonryLevel 3
  • Animal War Training
  • Fragmentation Shards

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Mechanical Critter2
  • Potion of Healing1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 8 45 16 8
Used 1394 1114 547 2
Actions by type
Right clicks
705
Selections
1081
Control group selections
3057
Control groups set
77
Build and train orders
149
Abilities
27
Basic commands
360
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
12,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,705 5:03 7,410 10:06 11,115 15:09 14,820 20:13
Army4,485
Economy1,200
Production1,220
Technology1,265
Support4,565
Human
14,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,705 5:03 7,410 10:06 11,115 15:09 14,820 20:13
Army5,555
Economy2,655
Production780
Technology1,450
Support4,380
20:13 / 20:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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