Replay
  • Night ElfEmoL
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 3
    3. Pit Lord, level 2
  • HumanThejoya
    1. Archmage, level 5
    2. Pit Lord, level 5
vs
Game length
00:21:48
Patch
3.00
Downloads
13
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

EmoL (EmoL#31614)

200 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1
  • Pit LordLevel 2
    1. Howl of Terror level 1
    2. Cleaving Attack level 1

Units

  • Wisp36
  • Druid of the Claw10
  • Dryad7
  • Archer6
  • Chimaera2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Moonstone2
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Protection1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 81 1 1 4 2 1
Used 329 4 5 142 172 17
Actions by type
Right clicks
1977
Selections
1031
Control group selections
669
Control groups set
90
Build and train orders
144
Abilities
76
Basic commands
159
Item uses
1
Subgroup switches
0
Units removed from queue
4
Escape presses
8

Thejoya (thejoya#3545)

283 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Pit LordLevel 5
    1. Cleaving Attack level 3
    2. Howl of Terror level 2

Units

  • Peasant22
  • Rifleman8
  • Spell Breaker8
  • Footman5
  • Priest4
  • Sorceress1

Buildings

  • Scout Tower20
  • Guard Tower13
  • Farm10
  • Arcane Tower3
  • Town Hall3
  • Arcane Vault3
  • Lumber Mill2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • ArmorLevel 2
  • Animal War Training
  • MasonryLevel 2

Items

  • Scroll of Town Portal6
  • Scroll of Healing4
  • Potion of Healing4
  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 14 45 8 8
Used 1696 1410 505 0
Actions by type
Right clicks
580
Selections
1009
Control group selections
3611
Control groups set
75
Build and train orders
182
Abilities
25
Basic commands
350
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Nightelf
14,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,860 5:27 9,720 10:54 14,580 16:21 19,440 21:48
Army5,380
Economy2,840
Production780
Technology875
Support4,200
Human
19,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,860 5:27 9,720 10:54 14,580 16:21 19,440 21:48
Army4,730
Economy2,805
Production640
Technology1,960
Support9,305
21:48 / 21:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays