Replay
  • Night ElfPhoeNix
    1. Dark Ranger, level 1
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 1
vs
Game length
00:06:20
Patch
3.00
Downloads
14
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

286 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Archer12
  • Wisp9

Buildings

  • Moon Well6
  • Ancient of War2
  • Altar of Elders1

Control groups

Group 13
Set 20 13
Used 444 408
Actions by type
Right clicks
467
Selections
135
Control group selections
852
Control groups set
33
Build and train orders
24
Abilities
10
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Zpanzzzzz (RaynaCruz#1385)

293 APM

Heroes

  • Demon HunterLevel 1
    1. Evasion level 1

Units

  • Wisp9
  • Archer8

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of War3
  • Ancient of Wonders1

Control groups

Group 12345
Set 12 1 1 3 5
Used 200 249 229 146 17
Actions by type
Right clicks
419
Selections
189
Control group selections
841
Control groups set
22
Build and train orders
27
Abilities
12
Basic commands
75
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
3,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 935 1:35 1,870 3:10 2,805 4:45 3,740 6:20
Army1,560
Economy540
Production480
Technology0
Support1,080
Nightelf
3,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 935 1:35 1,870 3:10 2,805 4:45 3,740 6:20
Army1,040
Economy540
Production990
Technology0
Support1,170
6:20 / 6:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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