Replay
  • Night ElfPhoeNix
    1. Beastmaster, level 5
    2. Pandaren Brewmaster, level 4
    3. Pit Lord, level 2
  • HumanIkbencool
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:20:50
Patch
3.00
Downloads
14
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

336 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 2
  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Wisp29
  • Dryad9
  • Huntress7
  • Archer6
  • Druid of the Claw6

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced Hides

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Protection2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Staff of Preservation1
  • Staff of Teleportation1

Control groups

Group 12345
Set 179 4 4 1 1
Used 1492 314 1074 498 0
Actions by type
Right clicks
1821
Selections
812
Control group selections
3378
Control groups set
189
Build and train orders
236
Abilities
104
Basic commands
143
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ikbencool (ikbencool#2603)

230 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant30
  • Footman17
  • Rifleman8
  • Priest6
  • Spell Breaker5
  • Sorceress4
  • Goblin Zeppelin3
  • Goblin Shredder1

Buildings

  • Farm12
  • Scout Tower8
  • Barracks3
  • Arcane Tower3
  • Arcane Sanctum3
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Armor
  • Priest Training
  • Swords
  • Plating

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 1234560
Set 118 22 6 25 16 2 1
Used 359 141 10 55 76 32 3
Actions by type
Right clicks
1633
Selections
1167
Control group selections
676
Control groups set
190
Build and train orders
213
Abilities
67
Basic commands
546
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Timeline

Nightelf
12,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,244 5:12 8,488 10:25 12,731 15:37 16,975 20:50
Army4,980
Economy2,080
Production640
Technology850
Support4,410
Human
16,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,244 5:12 8,488 10:25 12,731 15:37 16,975 20:50
Army7,535
Economy2,635
Production1,110
Technology870
Support4,825
20:50 / 20:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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