Replay
  • HumanHomework
    1. Mountain King, level 6
    2. Archmage, level 5
  • Night ElfPhoeNix
    1. Beastmaster, level 6
    2. Demon Hunter, level 4
vs
Game length
00:23:25
Patch
3.00
Downloads
12
Shallow Grave
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

269 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1
  • ArchmageLevel 5
    1. Brilliance Aura level 2
    2. Blizzard level 3

Units

  • Peasant23
  • Footman14
  • Rifleman11
  • Spell Breaker9
  • Priest5
  • Sorceress2

Buildings

  • Farm13
  • Scout Tower11
  • Guard Tower10
  • Arcane Vault5
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • PlatingLevel 2
  • Priest Training
  • Long Rifles
  • GunpowderLevel 3
  • Sorceress Training
  • Swords

Items

  • Scroll of Healing5
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 229 36 23 11 16 7
Used 778 173 527 154 167 160
Actions by type
Right clicks
1870
Selections
1154
Control group selections
1959
Control groups set
322
Build and train orders
194
Abilities
80
Basic commands
399
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
9

PhoeNix (DorraNi#2523)

347 APM

Heroes

  • BeastmasterLevel 6
    1. Summon Bear level 3
    2. Summon Quilbeast level 3
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp31
  • Druid of the Claw14
  • Dryad8
  • Archer7
  • Faerie Dragon6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Goblin Shredder2
  • Hippogryph1

Buildings

  • Moon Well6
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Altar of Elders1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 4
  • Nature's BlessingLevel 2
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Moonstone1

Control groups

Group 1234
Set 196 2 3 1
Used 1723 19 1403 593
Actions by type
Right clicks
2254
Selections
1087
Control group selections
3738
Control groups set
202
Build and train orders
304
Abilities
75
Basic commands
111
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
16,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,916 5:51 9,833 11:42 14,749 17:33 19,665 23:25
Army7,065
Economy2,110
Production640
Technology1,235
Support5,745
NightelfData incomplete
19,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,916 5:51 9,833 11:42 14,749 17:33 19,665 23:25
Army8,360
Economy2,880
Production790
Technology1,600
Support6,035

Partial spend: actions with unknown prices are excluded.

23:25 / 23:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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