Replay
  • HumanFortitude
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Blood Mage, level 2
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:28:24
Patch
3.00
Downloads
70
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 3, 2026 by kover2177
Game breakdown

Fortitude (noname#114787)

223 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant20
  • Footman12
  • Mortar Team8
  • Rifleman4
  • Priest3
  • Knight3
  • Sorceress2
  • Spell Breaker2
  • Flying Machine1

Buildings

  • Farm14
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • GunpowderLevel 3
  • Long Rifles
  • PlatingLevel 2
  • Swords
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Animal War Training
  • FlareLevel 2

Items

  • Scroll of Healing5
  • Scroll of Town Portal4
  • Scroll of Regeneration2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 149 117 76 19
Used 453 458 311 93
Actions by type
Right clicks
2249
Selections
1587
Control group selections
1315
Control groups set
361
Build and train orders
218
Abilities
151
Basic commands
203
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Moon (Moon#35134)

282 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp40
  • Dryad10
  • Druid of the Claw7
  • Archer6

Buildings

  • Moon Well17
  • Tree of Life6
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Nature's Blessing
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced Hides
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Town Portal5
  • Scroll of Healing3
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Anti-magic Potion1
  • Tome of Retraining1

Control groups

Group 12345
Set 82 187 195 25 7
Used 808 830 547 7 401
Group 67890
Set 3 3 6 6 6
Used 575 155 0 1 0
Actions by type
Right clicks
2234
Selections
668
Control group selections
3324
Control groups set
520
Build and train orders
201
Abilities
138
Basic commands
558
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
25

Timeline

HumanData incomplete
16,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,821 7:06 9,643 14:12 14,464 21:18 19,285 28:24
Army5,860
Economy1,885
Production920
Technology1,205
Support6,740

Partial spend: actions with unknown prices are excluded.

Nightelf
19,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,821 7:06 9,643 14:12 14,464 21:18 19,285 28:24
Army4,015
Economy4,440
Production1,125
Technology1,000
Support8,705
28:24 / 28:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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