Replay
  • HumanKlotervan
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcCommutation
    1. Far Seer, level 3
    2. Tauren Chieftain, level 2
vs
Game length
00:11:07
Patch
3.00
Downloads
19
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 2, 2026 by Stowka
Game breakdown

Klotervan (Klotervan#2162)

381 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Rifleman8
  • Priest4
  • Footman3
  • Sorceress2

Buildings

  • Farm9
  • Altar of Kings3
  • Barracks2
  • Blacksmith2
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Boots of Speed1

Control groups

Group 123456
Set 23 8 6 3 3 1
Used 792 340 58 549 126 304
Actions by type
Right clicks
942
Selections
429
Control group selections
2169
Control groups set
44
Build and train orders
80
Abilities
42
Basic commands
167
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Commutation (C0mmutati0n#2548)

278 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon7
  • Troll Headhunter/Berserker6
  • Shaman5
  • Raider4
  • Grunt2
  • Troll Witch Doctor1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Shaman Training

Items

  • Lesser Clarity Potion5
  • Healing Salve3
  • Scroll of Speed2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 58 7 3 43 1 1
Used 457 182 29 158 214 166
Actions by type
Right clicks
833
Selections
410
Control group selections
1206
Control groups set
113
Build and train orders
94
Abilities
20
Basic commands
142
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,678 2:46 3,355 5:33 5,033 8:20 6,710 11:07
Army2,895
Economy600
Production1,010
Technology465
Support1,655
Orc
6,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,678 2:46 3,355 5:33 5,033 8:20 6,710 11:07
Army2,725
Economy525
Production655
Technology365
Support2,440
11:07 / 11:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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