Replay
  • OrcWar3Orcer0
    1. Far Seer, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
  • OrcOrcbrave
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:16:58
Patch
3.00
Downloads
18
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 2, 2026 by kover2177
Game breakdown

War3Orcer0 (需要人陪)

308 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Troll Headhunter/Berserker9
  • Troll Headhunter/Berserker9
  • Peon7
  • Shaman6
  • Goblin Zeppelin1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • Reinforced Defenses
  • Ranged WeaponsLevel 2
  • Armor

Items

  • Healing Salve5
  • Lesser Clarity Potion5
  • Scroll of Healing2
  • Potion of Mana2
  • Scroll of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1236780
Set 125 32 10 3 1 14 1
Used 453 271 43 419 111 294 418
Actions by type
Right clicks
1304
Selections
1073
Control group selections
2009
Control groups set
186
Build and train orders
126
Abilities
83
Basic commands
366
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Orcbrave (沧海飞尘)

344 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Troll Headhunter/Berserker8
  • Peon7
  • Troll Headhunter/Berserker7
  • Shaman6
  • Grunt1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Pillage
  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • ArmorLevel 2
  • Reinforced DefensesLevel 2
  • Ranged Weapons

Items

  • Lesser Clarity Potion7
  • Healing Salve5
  • Scroll of Speed3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Mantle of Intelligence +31
  • Potion of Healing1
  • Tiny Great Hall1

Control groups

Group 123890
Set 132 25 11 2 1 1
Used 438 476 87 330 377 475
Actions by type
Right clicks
1414
Selections
1252
Control group selections
2183
Control groups set
172
Build and train orders
198
Abilities
153
Basic commands
348
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
9,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,588 4:14 5,175 8:29 7,763 12:43 10,350 16:58
Army3,450
Economy525
Production510
Technology790
Support4,025
OrcData incomplete
10,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,588 4:14 5,175 8:29 7,763 12:43 10,350 16:58
Army3,150
Economy525
Production690
Technology865
Support5,120

Partial spend: actions with unknown prices are excluded.

16:58 / 16:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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