Replay
  • OrcGottaBe
    1. Blademaster, level 4
    2. Shadow Hunter, level 5
  • Night ElfTheLastSong
    1. Priestess of the Moon, level 7
    2. Goblin Alchemist, level 6
vs
Game length
00:24:36
Patch
3.00
Downloads
16
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 2, 2026 by Stowka
Game breakdown

GottaBe (제주제일검#3307)

267 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 5
    1. Hex level 1
    2. Serpent Ward level 3
    3. Healing Wave level 1

Units

  • Peon14
  • Tauren8
  • Spirit Walker6
  • Troll Headhunter/Berserker5
  • Grunt3
  • Wind Rider2
  • Troll Batrider2

Buildings

  • Orc Burrow6
  • Voodoo Lounge4
  • Beastiary4
  • Tauren Totem3
  • Watch Tower3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Great Hall1

Upgrades

  • Berserker Strength
  • Spirit Walker TrainingLevel 2
  • Reinforced Defenses
  • Pulverize

Items

  • Healing Salve9
  • Lesser Clarity Potion7
  • Scroll of Speed5
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Orb of Lightning1

Control groups

Group 1234
Set 1 1 31 18
Used 687 368 638 385
Group 7890
Set 2 3 1 2
Used 437 552 168 478
Actions by type
Right clicks
1294
Selections
585
Control group selections
3713
Control groups set
59
Build and train orders
193
Abilities
128
Basic commands
283
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
0

TheLastSong (TheLastSong#31529)

184 APM

Heroes

  • Priestess of the MoonLevel 7
    1. Searing Arrows level 3
    2. Trueshot Aura level 3
    3. Starfall level 1
  • Goblin AlchemistLevel 6
    1. Healing Spray level 3
    2. Acid Bomb level 2
    3. Transmute level 1

Units

  • Wisp31
  • Huntress14
  • Archer13
  • Druid of the Talon12
  • Chimaera2

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Wind2
  • Chimaera Roost2
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Sentinel
  • Moon ArmorLevel 3
  • Upgrade Moon Glaive
  • Ultravision
  • Strength of the MoonLevel 3
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Marksmanship
  • Improved BowsLevel 2
  • Corrosive Breath

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Moonstone2
  • Boots of Speed1
  • Potion of Mana1
  • Claws of Attack +91
  • Scroll of Town Portal1
  • Claws of Attack +61

Control groups

Group 1234
Set 80 18 6 6
Used 377 320 86 54
Actions by type
Right clicks
2034
Selections
687
Control group selections
837
Control groups set
110
Build and train orders
167
Abilities
152
Basic commands
327
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

OrcData incomplete
14,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,053 6:09 8,105 12:18 12,158 18:27 16,210 24:36
Army5,695
Economy1,435
Production1,345
Technology865
Support4,805

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,053 6:09 8,105 12:18 12,158 18:27 16,210 24:36
Army6,700
Economy2,200
Production1,420
Technology1,225
Support4,665

Partial spend: actions with unknown prices are excluded.

24:36 / 24:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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