Replay
  • HumanKYO
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Forsaken Paladin, level 1
  • UndeadGottaBe
    1. Death Knight, level 3
    2. Lich, level 2
    3. Dark Ranger, level 1
vs
Game length
00:12:18
Patch
3.00
Downloads
25
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 2, 2026 by Stowka
Game breakdown

KYO (KYO#33931)

221 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • Forsaken PaladinLevel 1
    1. Righteous Fury level 1

Units

  • Peasant13
  • Footman6
  • Priest2
  • Ice Troll Berserker1
  • Spell Breaker1

Buildings

  • Farm5
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Castle1

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 121 26 44 34 44 9 2
Used 359 96 87 102 46 12 2
Actions by type
Right clicks
928
Selections
347
Control group selections
704
Control groups set
280
Build and train orders
91
Abilities
37
Basic commands
101
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

GottaBe (제주제일검#3307)

242 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Crypt Fiend4
  • Acolyte3
  • Obsidian Statue3
  • Ghoul2
  • Abomination2

Buildings

  • Ziggurat5
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Disease CloudLevel 2

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Potion of Healing1
  • Dust of Appearance1

Control groups

Group 12345
Set 1 2 10 11 5
Used 396 108 164 99 33
Group 7890
Set 3 1 1 4
Used 111 426 148 237
Actions by type
Right clicks
553
Selections
226
Control group selections
1722
Control groups set
38
Build and train orders
59
Abilities
31
Basic commands
115
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,528 3:04 3,055 6:09 4,583 9:13 6,110 12:18 U A
Army1,540
Economy975
Production770
Technology710
Support2,115
UndeadData incomplete
5,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,528 3:04 3,055 6:09 4,583 9:13 6,110 12:18
Army2,180
Economy225
Production660
Technology920
Support1,995

Partial spend: actions with unknown prices are excluded.

12:18 / 12:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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