Replay
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dreadlord, level 1
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 1
vs
Game length
00:17:57
Patch
3.00
Downloads
31
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 1, 2026 by kover2177
Game breakdown

Eer0 (eer#7289)

296 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • DreadlordLevel 1
    1. Vampiric Aura level 1

Units

  • Ghoul19
  • Gargoyle15
  • Acolyte10
  • Obsidian Statue3

Buildings

  • Altar of Darkness10
  • Ziggurat8
  • Crypt5
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull2
  • Potion of Mana1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 12345
Set 79 15 5 12 5
Used 755 562 237 108 35
Actions by type
Right clicks
2078
Selections
878
Control group selections
1697
Control groups set
116
Build and train orders
181
Abilities
52
Basic commands
198
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kaho (Kaho#4557)

298 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp23
  • Hippogryph14
  • Archer5
  • Dryad2
  • Goblin Shredder1
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • UltravisionLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 20 11 19 6 2 1
Used 971 576 126 246 140 160
Actions by type
Right clicks
1998
Selections
750
Control group selections
2219
Control groups set
59
Build and train orders
125
Abilities
54
Basic commands
23
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
16,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,001 4:29 8,003 8:58 12,004 13:27 16,005 17:57
Army5,505
Economy1,425
Production2,940
Technology1,490
Support4,645
NightelfData incomplete
12,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,001 4:29 8,003 8:58 12,004 13:27 16,005 17:57
Army3,810
Economy2,740
Production1,270
Technology1,055
Support3,660

Partial spend: actions with unknown prices are excluded.

17:57 / 17:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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