Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:19:56
Patch
3.00
Downloads
20
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 1, 2026 by kover2177
Game breakdown

Moon (hihihihihi#4037)

327 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Druid of the Claw23
  • Wisp17
  • Dryad7
  • Archer3
  • Faerie Dragon3

Buildings

  • Moon Well8
  • Ancient of Wonders4
  • Ancient of Lore3
  • Tree of Ages2
  • Hunter's Hall2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2

Items

  • Scroll of Healing3
  • Circlet of Nobility2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 220 86 64 6 1
Used 609 608 263 25 676
Group 67890
Set 4 3 7 7 7
Used 897 159 0 2 0
Actions by type
Right clicks
1663
Selections
546
Control group selections
3239
Control groups set
405
Build and train orders
136
Abilities
112
Basic commands
333
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Kaho (Kaho#4557)

249 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp23
  • Druid of the Claw11
  • Archer3
  • Dryad3
  • Druid of the Talon3
  • Forest Troll Berserker1
  • Hippogryph1
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Nature's Blessing
  • Druid of the Talon Training

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1

Control groups

Group 123456
Set 40 12 11 5 1 1
Used 747 509 94 148 94 139
Actions by type
Right clicks
1863
Selections
973
Control group selections
1731
Control groups set
70
Build and train orders
161
Abilities
79
Basic commands
7
Item uses
14
Subgroup switches
0
Units removed from queue
6
Escape presses
7

Timeline

NightelfData incomplete
16,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,066 4:59 8,133 9:58 12,199 14:57 16,265 19:56
Army7,735
Economy1,020
Production945
Technology1,095
Support5,470

Partial spend: actions with unknown prices are excluded.

Nightelf
14,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,066 4:59 8,133 9:58 12,199 14:57 16,265 19:56
Army4,595
Economy1,720
Production1,275
Technology1,255
Support5,305
19:56 / 19:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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