Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 5
    3. Priestess of the Moon, level 4
vs
Game length
00:22:55
Patch
3.00
Downloads
23
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

242 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2

Units

  • Wisp39
  • Druid of the Claw18
  • Druid of the Talon8
  • Dryad6
  • Archer4
  • Goblin Shredder2

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 2
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 5
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Scroll of Healing2
  • Staff of Preservation2
  • Boots of Speed1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234567
Set 45 13 18 5 2 2 1
Used 490 286 128 214 197 158 16
Actions by type
Right clicks
2118
Selections
1078
Control group selections
1489
Control groups set
86
Build and train orders
215
Abilities
176
Basic commands
106
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Jens (mayhem#12806)

389 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Scout level 2

Units

  • Druid of the Claw17
  • Wisp16
  • Dryad13
  • Goblin Shredder7
  • Archer6
  • Chimaera2

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Mark of the Claw

Items

  • Scroll of Healing14
  • Orb of Venom3
  • Staff of Preservation2
  • Tome of Retraining2
  • Lesser Clarity Potion1
  • Scroll of Protection1

Control groups

Group 12345
Set 382 7 445 23 23
Used 1201 0 1059 383 240
Group 67890
Set 13 15 15 15 1
Used 217 35 2 0 18
Actions by type
Right clicks
2242
Selections
1504
Control group selections
3155
Control groups set
939
Build and train orders
202
Abilities
140
Basic commands
375
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
18,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,591 5:43 11,183 11:27 16,774 17:11 22,365 22:55
Army7,810
Economy3,020
Production790
Technology1,000
Support5,855

Partial spend: actions with unknown prices are excluded.

Nightelf
22,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,591 5:43 11,183 11:27 16,774 17:11 22,365 22:55
Army10,285
Economy1,300
Production1,140
Technology1,000
Support8,640
22:55 / 22:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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