Replay
  • Night ElfDise
    1. Demon Hunter, level 2
  • UndeadSheik
    1. Death Knight, level 2
vs
Game length
00:06:21
Patch
3.00
Downloads
26
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

232 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp21
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Staff of Teleportation1
  • Boots of Speed1

Control groups

Group 1234567
Set 3 5 3 1 2 1 1
Used 2 66 46 143 151 98 3
Actions by type
Right clicks
483
Selections
170
Control group selections
509
Control groups set
16
Build and train orders
48
Abilities
19
Basic commands
23
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

315 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul11
  • Acolyte9

Buildings

  • Crypt4
  • Altar of Darkness4
  • Ziggurat3
  • Tomb of Relics1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1

Control groups

Group 1234567
Set 30 1 4 8 1 3 1
Used 226 65 202 61 27 31 22
Actions by type
Right clicks
717
Selections
248
Control group selections
634
Control groups set
48
Build and train orders
40
Abilities
13
Basic commands
21
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 1:35 2,495 3:10 3,743 4:45 4,990 6:21
Army520
Economy1,600
Production330
Technology320
Support1,420
Undead
4,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 1:35 2,495 3:10 3,743 4:45 4,990 6:21
Army1,320
Economy900
Production1,520
Technology420
Support830
6:21 / 6:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays