Replay
  • Night ElfDise
    1. Demon Hunter, level 2
  • UndeadSheik
    1. Death Knight, level 2
vs
Game length
00:06:32
Patch
3.00
Downloads
23
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

243 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp25
  • Archer3

Buildings

  • Moon Well3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1

Items

  • Staff of Teleportation5
  • Boots of Speed1

Control groups

Group 1234567
Set 3 4 4 1 2 1 1
Used 4 69 36 116 168 151 2
Actions by type
Right clicks
537
Selections
163
Control group selections
546
Control groups set
16
Build and train orders
55
Abilities
22
Basic commands
25
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

298 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul15
  • Acolyte5

Buildings

  • Crypt5
  • Altar of Darkness3
  • Ziggurat3
  • Tomb of Relics1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 123456
Set 37 1 1 9 1 1
Used 233 81 191 43 35 34
Actions by type
Right clicks
647
Selections
251
Control group selections
617
Control groups set
50
Build and train orders
45
Abilities
9
Basic commands
49
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 1:38 2,385 3:16 3,578 4:54 4,770 6:32
Army390
Economy1,840
Production330
Technology320
Support1,720
Undead
4,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 1:38 2,385 3:16 3,578 4:54 4,770 6:32
Army1,800
Economy375
Production1,540
Technology0
Support1,055
6:32 / 6:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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