Replay
  • UndeadSheik
    1. Lich, level 5
    2. Death Knight, level 3
    3. Crypt Lord, level 3
  • UndeadTheFlash
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 3
vs
Game length
00:24:36
Patch
3.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

268 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Acolyte19
  • Ghoul15
  • Gargoyle7
  • Crypt Fiend3
  • Goblin Sapper3
  • Obsidian Statue3
  • Frost Wyrm3
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Crypt8
  • Ziggurat8
  • Spirit Tower3
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Creature Carapace

Items

  • Rod of Necromancy6
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Potion of Invisibility2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 1234567
Set 102 10 5 2 5 5 2
Used 831 374 450 31 86 45 42
Actions by type
Right clicks
2530
Selections
1339
Control group selections
1859
Control groups set
131
Build and train orders
203
Abilities
113
Basic commands
129
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TheFlash (TheFlash#22900)

279 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1

Units

  • Acolyte18
  • Ghoul14
  • Crypt Fiend10
  • Obsidian Statue4
  • Gargoyle1

Buildings

  • Ziggurat7
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Creature Carapace

Items

  • Rod of Necromancy5
  • Potion of Healing2
  • Potion of Mana2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 123456
Set 90 7 2 1 1 1
Used 567 565 62 310 232 73
Actions by type
Right clicks
3143
Selections
1099
Control group selections
1809
Control groups set
102
Build and train orders
281
Abilities
85
Basic commands
68
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
19,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,778 6:09 9,555 12:18 14,333 18:27 19,110 24:36
Army6,685
Economy1,875
Production2,250
Technology1,280
Support7,020
Undead
11,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,778 6:09 9,555 12:18 14,333 18:27 19,110 24:36
Army4,805
Economy1,350
Production520
Technology1,020
Support3,495
24:36 / 24:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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