Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 2
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 1
vs
Game length
00:11:24
Patch
3.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

218 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman8
  • Rifleman6
  • Sorceress4
  • Priest2

Buildings

  • Farm7
  • Keep4
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 80 6 43 6 3 1
Used 189 58 114 129 285 17
Actions by type
Right clicks
687
Selections
368
Control group selections
792
Control groups set
139
Build and train orders
134
Abilities
15
Basic commands
128
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

256 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Acolyte16
  • Ghoul13
  • Crypt Fiend1
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Ziggurat8
  • Crypt3
  • Altar of Darkness2
  • Spirit Tower2
  • Tomb of Relics1
  • Necropolis1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 1234567
Set 58 1 3 6 1 4 1
Used 349 110 244 43 10 17 26
Actions by type
Right clicks
1134
Selections
476
Control group selections
799
Control groups set
74
Build and train orders
75
Abilities
48
Basic commands
64
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
7,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,076 2:51 4,153 5:42 6,229 8:33 8,305 11:24
Army3,200
Economy900
Production490
Technology1,425
Support1,160
Undead
8,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,076 2:51 4,153 5:42 6,229 8:33 8,305 11:24
Army2,390
Economy1,650
Production960
Technology710
Support2,595
11:24 / 11:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays