Replay
  • Night ElfJens
    1. Warden, level 6
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 1
    3. Goblin Alchemist, level 1
vs
Game length
00:15:54
Patch
3.00
Downloads
22
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Jens (mayhem#12806)

339 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Shadow Strike level 1
    3. Blink level 2

Units

  • Wisp28
  • Druid of the Claw7
  • Archer5
  • Dryad5
  • Druid of the Talon3
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Druid of the Talon Training

Items

  • Lesser Clarity Potion3
  • Moonstone3
  • Scroll of Healing3
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Orb of Venom1

Control groups

Group 12345
Set 253 8 389 22 21
Used 575 0 341 363 243
Group 67890
Set 12 12 12 12 2
Used 118 9 0 0 9
Actions by type
Right clicks
1495
Selections
726
Control group selections
1658
Control groups set
743
Build and train orders
155
Abilities
94
Basic commands
198
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sheik (sheik#2417)

294 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 3
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1
  • Goblin AlchemistLevel 1
    1. Healing Spray level 1

Units

  • Acolyte14
  • Ghoul9
  • Crypt Fiend5
  • Obsidian Statue3
  • Goblin Shredder2

Buildings

  • Crypt9
  • Ziggurat7
  • Altar of Darkness4
  • Haunted Gold Mine2
  • Black Citadel2
  • Tomb of Relics1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Backpack
  • Burrow
  • Destroyer Form
  • Creature Attack
  • Web
  • Creature Carapace

Items

  • Scroll of Healing4
  • Rod of Necromancy3
  • Dust of Appearance2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Potion of Mana1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 108 4 7 6 4 1 2
Used 606 106 393 34 58 4 13
Actions by type
Right clicks
1738
Selections
997
Control group selections
1214
Control groups set
132
Build and train orders
146
Abilities
35
Basic commands
112
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,495 3:58 6,990 7:57 10,485 11:55 13,980 15:54
Army3,780
Economy2,020
Production1,300
Technology925
Support4,510

Partial spend: actions with unknown prices are excluded.

Undead
13,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,495 3:58 6,990 7:57 10,485 11:55 13,980 15:54
Army3,505
Economy1,725
Production2,660
Technology1,370
Support4,720
15:54 / 15:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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