Replay
  • HumanThejoya
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
  • Night ElfSoulbun
    1. Keeper of the Grove, level 6
    2. Pit Lord, level 6
vs
Game length
00:19:36
Patch
3.00
Downloads
9
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Thejoya (thejoya#3545)

259 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 2
    2. Acid Bomb level 1

Units

  • Peasant20
  • Knight14
  • Priest8
  • Footman5
  • Goblin Shredder1
  • Spell Breaker1

Buildings

  • Farm9
  • Scout Tower6
  • Guard Tower4
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Arcane Vault2
  • Blacksmith2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • SwordsLevel 3
  • PlatingLevel 3
  • Animal War Training
  • Long Rifles

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Scroll of Regeneration1
  • Orb of Slow1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1234
Set 20 70 17 2
Used 1249 1017 459 36
Actions by type
Right clicks
481
Selections
961
Control group selections
2761
Control groups set
109
Build and train orders
156
Abilities
38
Basic commands
281
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Soulbun (soulbun#3839)

157 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Thorns Aura level 3
    2. Entangling Roots level 2
    3. Tranquility level 1
  • Pit LordLevel 6
    1. Cleaving Attack level 3
    2. Howl of Terror level 2
    3. Doom level 1

Units

  • Wisp38
  • Druid of the Claw9
  • Archer5
  • Dryad4

Buildings

  • Moon Well7
  • Tree of Life4
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Claws of Attack +91
  • Claws of Attack +61

Control groups

Group 1234
Set 19 9 5 2
Used 209 214 271 308
Actions by type
Right clicks
1133
Selections
436
Control group selections
1002
Control groups set
35
Build and train orders
138
Abilities
78
Basic commands
59
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
15,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,788 4:54 7,575 9:48 11,363 14:42 15,150 19:36
Army5,775
Economy2,270
Production650
Technology1,260
Support5,195
Nightelf
13,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,788 4:54 7,575 9:48 11,363 14:42 15,150 19:36
Army3,525
Economy3,640
Production935
Technology725
Support4,530
19:36 / 19:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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