Replay
  • HumanThejoya
    1. Archmage, level 4
    2. Pit Lord, level 3
  • HumanDagaJeoYo
    1. Archmage, level 4
    2. Goblin Alchemist, level 4
    3. Paladin, level 3
vs
Game length
00:15:06
Patch
3.00
Downloads
12
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

Thejoya (thejoya#3545)

254 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Peasant26
  • Footman4
  • Spell Breaker4
  • Rifleman3
  • Forest Troll Shadow Priest2
  • Priest2
  • Forest Troll Berserker1

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Tower3
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • Priest Training
  • Gunpowder
  • Plating

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Potion of Healing1

Control groups

Group 1234
Set 7 38 8 6
Used 958 851 145 0
Actions by type
Right clicks
464
Selections
688
Control group selections
1954
Control groups set
59
Build and train orders
110
Abilities
7
Basic commands
257
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

DagaJeoYo (DagaJeoYo#3259)

199 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant10
  • Knight5
  • Priest4
  • Footman3
  • Goblin Shredder1

Buildings

  • Farm8
  • Scout Tower5
  • Arcane Tower3
  • Guard Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Animal War Training
  • Magic Sentry
  • Masonry

Items

  • Boots of Speed1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12340
Set 25 6 13 7 1
Used 188 33 220 166 1
Actions by type
Right clicks
1022
Selections
607
Control group selections
608
Control groups set
52
Build and train orders
70
Abilities
90
Basic commands
330
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:46 4,678 7:33 7,016 11:19 9,355 15:06
Army2,920
Economy2,335
Production640
Technology815
Support2,645
Human
8,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:46 4,678 7:33 7,016 11:19 9,355 15:06
Army2,545
Economy1,135
Production490
Technology1,165
Support3,105
15:06 / 15:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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