Replay
  • Night Elf차씽
    1. Dark Ranger, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:07:36
Patch
3.00
Downloads
12
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 1, 2026 by Stowka
Game breakdown

TheLastSong (TheLastSong#31529)

164 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1

Units

  • Wisp12
  • Archer6

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 123
Set 4 16 11
Used 72 107 32
Actions by type
Right clicks
540
Selections
147
Control group selections
211
Control groups set
31
Build and train orders
34
Abilities
15
Basic commands
100
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
0

차씽 (차씽#31926)

163 APM

Heroes

  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Life Drain level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Archer12
  • Wisp8
  • Huntress4

Buildings

  • Moon Well3
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 1234
Set 19 2 1 3
Used 45 38 0 46
Actions by type
Right clicks
611
Selections
196
Control group selections
129
Control groups set
25
Build and train orders
40
Abilities
5
Basic commands
62
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,096 1:54 2,193 3:48 3,289 5:42 4,385 7:36
Army780
Economy720
Production640
Technology700
Support1,545
Nightelf
4,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,096 1:54 2,193 3:48 3,289 5:42 4,385 7:36
Army2,340
Economy480
Production330
Technology320
Support750
7:36 / 7:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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