Replay
  • Night ElfPhoeNix
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • UndeadEnTe
    1. Death Knight, level 5
    2. Lich, level 3
    3. Naga Sea Witch, level 3
vs
Game length
00:19:04
Patch
3.00
Downloads
26
Fading Autumn 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 30, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

389 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp27
  • Dryad9
  • Druid of the Claw6
  • Archer4
  • Gnoll Warden2
  • Ogre Magi2
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Strength of the Wild
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon Training

Items

  • Potion of Healing4
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1
  • Orb of Venom1

Control groups

Group 12345
Set 217 4 3 1 1
Used 1829 25 1256 453 7
Actions by type
Right clicks
2151
Selections
771
Control group selections
3570
Control groups set
226
Build and train orders
132
Abilities
61
Basic commands
155
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

EnTe (EnTe#21775)

186 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Ghoul10
  • Acolyte9
  • Crypt Fiend6
  • Obsidian Statue3
  • Abomination2

Buildings

  • Ziggurat8
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Creature Attack
  • Web

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12
Set 56 4
Used 409 320
Actions by type
Right clicks
1643
Selections
693
Control group selections
729
Control groups set
60
Build and train orders
147
Abilities
36
Basic commands
35
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
12,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:46 6,425 9:32 9,638 14:18 12,850 19:04 U U U U
Army4,490
Economy2,300
Production790
Technology850
Support4,420
Undead
10,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:46 6,425 9:32 9,638 14:18 12,850 19:04
Army3,570
Economy1,350
Production520
Technology1,340
Support3,700
19:04 / 19:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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