Replay
  • OrcSoin
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 6
vs
Game length
00:24:03
Patch
3.00
Downloads
26
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 30, 2026 by Stowka
Game breakdown

Soin (Test#6032)

361 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Serpent Ward level 2
    2. Healing Wave level 3

Units

  • Peon14
  • Raider13
  • Grunt7
  • Spirit Walker7
  • Kodo Beast4
  • Forest Troll Berserker1

Buildings

  • Orc Burrow9
  • Altar of Storms3
  • Stronghold2
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Tauren Totem1
  • Great Hall1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Pillage
  • Berserker Strength

Items

  • Healing Salve9
  • Lesser Clarity Potion9
  • Scroll of Healing5
  • Scroll of Speed4
  • Potion of Lesser Invulnerability4
  • Potion of Mana4
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Tome of Retraining1

Control groups

Group 12345
Set 21 34 23 7 4
Used 666 542 370 167 61
Group 6789
Set 1 3 1 2
Used 211 124 47 10
Actions by type
Right clicks
3208
Selections
2225
Control group selections
2198
Control groups set
96
Build and train orders
292
Abilities
259
Basic commands
277
Item uses
15
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Moon (hihihihihi#4037)

297 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 2
    2. Thorns Aura level 3
    3. Tranquility level 1

Units

  • Wisp36
  • Dryad16
  • Druid of the Claw12
  • Archer5
  • Mud Golem1

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2

Items

  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Orb of Venom3
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Moonstone1
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 12345
Set 70 93 112 18 1
Used 825 778 406 4 440
Group 67890
Set 3 3 5 5 5
Used 610 125 0 1 0
Actions by type
Right clicks
1971
Selections
623
Control group selections
3189
Control groups set
315
Build and train orders
242
Abilities
123
Basic commands
555
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Orc
16,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,249 6:00 8,498 12:01 12,746 18:02 16,995 24:03
Army6,370
Economy1,435
Production1,000
Technology805
Support7,185
NightelfData incomplete
16,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,249 6:00 8,498 12:01 12,746 18:02 16,995 24:03
Army6,175
Economy3,180
Production640
Technology925
Support6,075

Partial spend: actions with unknown prices are excluded.

24:03 / 24:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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