Replay
  • Night ElfMoon
    1. Keeper of the Grove, level 3
    2. Pandaren Brewmaster, level 4
  • OrcSoin
    1. Blademaster, level 3
    2. Shadow Hunter, level 5
vs
Game length
00:15:35
Patch
3.00
Downloads
19
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 30, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

304 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 1
    2. Breath of Fire level 2
    3. Drunken Brawler level 1

Units

  • Wisp24
  • Dryad23
  • Druid of the Claw5
  • Archer4

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Strength of the Wild
  • Abolish Magic
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 4

Items

  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Potion of Healing2
  • Staff of Teleportation1
  • Potion of Mana1
  • Moonstone1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 12356
Set 124 99 57 1 3
Used 445 502 145 299 484
Group 7890
Set 4 3 3 3
Used 136 3 4 0
Actions by type
Right clicks
1257
Selections
486
Control group selections
2018
Control groups set
297
Build and train orders
146
Abilities
103
Basic commands
338
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Soin (Test#6032)

337 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 5
    1. Serpent Ward level 3
    2. Healing Wave level 2

Units

  • Raider13
  • Peon10
  • Grunt7
  • Spirit Walker3
  • Troll Batrider1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Great Hall2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Berserker Strength
  • EnsnareLevel 2
  • Spirit Walker Training

Items

  • Healing Salve7
  • Lesser Clarity Potion6
  • Tome of Retraining6
  • Scroll of Healing5
  • Scroll of Speed3
  • Potion of Mana2
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 1235
Set 55 32 13 1
Used 400 473 185 0
Group 6789
Set 1 2 2 2
Used 211 169 86 11
Actions by type
Right clicks
1934
Selections
1066
Control group selections
1535
Control groups set
108
Build and train orders
190
Abilities
130
Basic commands
205
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

NightelfData incomplete
13,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,265 3:53 6,530 7:47 9,795 11:41 13,060 15:35
Army5,130
Economy1,780
Production820
Technology750
Support4,580

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,265 3:53 6,530 7:47 9,795 11:41 13,060 15:35
Army4,740
Economy1,520
Production820
Technology415
Support5,430

Partial spend: actions with unknown prices are excluded.

15:35 / 15:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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