Replay
  • Night ElfPhoeNix
    1. Beastmaster, level 3
    2. Naga Sea Witch, level 2
  • HumanAnXieTy
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:11:07
Patch
3.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 29, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

391 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp15
  • Archer6
  • Dryad5
  • Huntress2

Buildings

  • Moon Well4
  • Ancient of Lore3
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Nature's Blessing
  • Abolish Magic

Items

  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 91 1 7 1
Used 843 5 779 589
Actions by type
Right clicks
1119
Selections
410
Control group selections
2216
Control groups set
100
Build and train orders
80
Abilities
21
Basic commands
67
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

AnXieTy (anXieTy#2932)

258 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peasant9
  • Footman9
  • Priest3
  • Rifleman2

Buildings

  • Farm7
  • Scout Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training

Items

  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Protection1

Control groups

Group 123456
Set 81 7 1 13 1 1
Used 363 197 203 221 135 7
Actions by type
Right clicks
719
Selections
407
Control group selections
1126
Control groups set
104
Build and train orders
95
Abilities
8
Basic commands
157
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
5,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:46 2,825 5:33 4,238 8:20 5,650 11:07
Army1,895
Economy900
Production795
Technology520
Support1,540
Human
5,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:46 2,825 5:33 4,238 8:20 5,650 11:07
Army2,030
Economy675
Production490
Technology585
Support1,455
11:07 / 11:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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