Replay
  • HumanSharky
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfWeakEnd
    1. Beastmaster, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:15:24
Patch
3.00
Downloads
21
Scrimmage
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 29, 2026 by Stowka
Game breakdown

Sharky (RobotNinja#2136641)

253 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Rifleman11
  • Priest6
  • Footman5
  • Forest Troll Berserker1

Buildings

  • Farm8
  • Scout Tower8
  • Arcane Tower8
  • Arcane Vault3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Armor
  • Backpack

Items

  • Boots of Speed1

Control groups

Group 12345
Set 48 9 9 2 4
Used 411 285 149 161 262
Actions by type
Right clicks
1135
Selections
628
Control group selections
1268
Control groups set
72
Build and train orders
125
Abilities
78
Basic commands
335
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

WeakEnd (WeakEnd#2924)

231 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp18
  • Dryad9
  • Archer7
  • Druid of the Claw3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Ogre Mauler1

Buildings

  • Moon Well10
  • Ancient of Lore3
  • Ancient of Wonders2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Control groups

Group 123456
Set 3 19 25 3 3 4
Used 252 95 269 149 121 107
Actions by type
Right clicks
1371
Selections
669
Control group selections
993
Control groups set
57
Build and train orders
78
Abilities
59
Basic commands
83
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
8,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,341 3:51 4,683 7:42 7,024 11:33 9,365 15:24
Army3,985
Economy825
Production490
Technology1,005
Support2,135
Nightelf
9,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,341 3:51 4,683 7:42 7,024 11:33 9,365 15:24
Army4,160
Economy1,420
Production795
Technology700
Support2,290
15:24 / 15:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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