Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Forsaken Paladin, level 5
  • OrcFoCuS
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
vs
Game length
00:15:11
Patch
3.00
Downloads
23
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 29, 2026 by Stowka
Game breakdown

LawLiet (玄穹洛皇#78)

207 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Forsaken PaladinLevel 5
    1. Righteous Fury level 3
    2. Sacred Aura level 2

Units

  • Wisp30
  • Dryad16
  • Archer3
  • Dark Troll Berserker2
  • Dark Troll Shadow Priest2
  • Goblin Sapper1
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Strength of the Wild
  • Druid of the Claw Training

Items

  • Dust of Appearance2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Moonstone1
  • Potion of Healing1
  • Staff of Preservation1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 123456
Set 96 15 2 13 6 1
Used 341 21 140 108 40 10
Actions by type
Right clicks
1218
Selections
509
Control group selections
660
Control groups set
133
Build and train orders
176
Abilities
44
Basic commands
334
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
2

FoCuS (玄穹佛爷#57)

337 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Healing Wave level 2

Units

  • Peon13
  • Raider11
  • Troll Headhunter/Berserker4
  • Grunt3
  • Spirit Walker2
  • Kodo Beast1
  • Dark Troll Berserker1

Buildings

  • Orc Burrow7
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1
  • Great Hall1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • PillageLevel 2

Items

  • Healing Salve5
  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234567
Set 6 26 3 1 14 1 1
Used 931 682 56 3 298 197 137
Actions by type
Right clicks
1711
Selections
472
Control group selections
2304
Control groups set
52
Build and train orders
163
Abilities
81
Basic commands
234
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
11,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,913 3:47 5,825 7:35 8,738 11:23 11,650 15:11 U U U U A A A A A
Army4,020
Economy2,140
Production640
Technology1,070
Support3,780
OrcData incomplete
11,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,913 3:47 5,825 7:35 8,738 11:23 11,650 15:11 U
Army4,010
Economy1,360
Production640
Technology515
Support4,680

Partial spend: actions with unknown prices are excluded.

15:11 / 15:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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