Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 3
    2. Forsaken Paladin, level 5
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dreadlord, level 3
    4. Custom, level 1
vs
Game length
00:20:45
Patch
3.00
Downloads
26
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 29, 2026 by Stowka
Game breakdown

LawLiet (玄穹洛皇#78)

214 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Thorns Aura level 3
  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2

Units

  • Wisp29
  • Hippogryph20
  • Archer15
  • Goblin Shredder4
  • Goblin Sapper2
  • Goblin Zeppelin1

Buildings

  • Moon Well7
  • Tree of Life7
  • Ancient of War3
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Ultravision
  • MarksmanshipLevel 2
  • Well SpringLevel 2
  • Strength of the Moon
  • Reinforced Hides
  • Strength of the Wild

Items

  • Lesser Clarity Potion5
  • Moonstone4
  • Scroll of Healing4
  • Potion of Healing3
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 123456
Set 137 20 6 20 9 1
Used 532 106 197 94 44 4
Actions by type
Right clicks
1684
Selections
723
Control group selections
977
Control groups set
193
Build and train orders
252
Abilities
77
Basic commands
424
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Eer0 (eer#7289)

278 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • DreadlordLevel 3
    1. Vampiric Aura level 1
    2. Carrion Swarm level 2
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Ghoul25
  • Gargoyle16
  • Acolyte13
  • Obsidian Statue3

Buildings

  • Ziggurat9
  • Spirit Tower9
  • Altar of Darkness8
  • Crypt5
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Nerubian Tower1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Scroll of Town Portal3
  • Scroll of Healing3
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 12345
Set 63 8 9 18 6
Used 735 676 143 72 43
Actions by type
Right clicks
2352
Selections
1001
Control group selections
1669
Control groups set
104
Build and train orders
222
Abilities
123
Basic commands
176
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
18,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,713 5:11 9,425 10:22 14,138 15:33 18,850 20:45 A A A A A
Army7,320
Economy4,120
Production930
Technology1,395
Support5,085

Partial spend: actions with unknown prices are excluded.

Undead
18,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,713 5:11 9,425 10:22 14,138 15:33 18,850 20:45 A
Army6,400
Economy1,425
Production2,720
Technology2,225
Support6,070
20:45 / 20:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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