Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 6
    2. Forsaken Paladin, level 3
    3. Priestess of the Moon, level 3
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 2
    3. Dark Ranger, level 2
vs
Game length
00:17:54
Patch
3.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 29, 2026 by Stowka
Game breakdown

LawLiet (玄穹洛皇#78)

211 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp51
  • Archer17
  • Hippogryph8

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Nature's BlessingLevel 2
  • Improved BowsLevel 2
  • Strength of the MoonLevel 3
  • Moon ArmorLevel 2
  • MarksmanshipLevel 2
  • Well Spring
  • UltravisionLevel 2

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Staff of Preservation2
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Teleportation1
  • Moonstone1

Control groups

Group 123456
Set 106 28 2 24 6 1
Used 417 54 135 99 29 11
Actions by type
Right clicks
1411
Selections
625
Control group selections
745
Control groups set
167
Build and train orders
208
Abilities
63
Basic commands
460
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Eer0 (eer#7289)

288 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul24
  • Acolyte20
  • Crypt Fiend6
  • Obsidian Statue4
  • Abomination4

Buildings

  • Crypt10
  • Ziggurat9
  • Altar of Darkness6
  • Slaughterhouse4
  • Necropolis3
  • Spirit Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Unholy Strength
  • Unholy Armor
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 83 9 11 13 9
Used 566 466 208 59 43
Actions by type
Right clicks
2086
Selections
1002
Control group selections
1342
Control groups set
125
Build and train orders
176
Abilities
67
Basic commands
208
Item uses
8
Subgroup switches
0
Units removed from queue
2
Escape presses
8

Timeline

NightelfData incomplete
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 4:28 8,575 8:57 12,863 13:25 17,150 17:54 A A A
Army3,490
Economy4,080
Production630
Technology1,075
Support5,235

Partial spend: actions with unknown prices are excluded.

Undead
17,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 4:28 8,575 8:57 12,863 13:25 17,150 17:54
Army5,930
Economy2,400
Production3,640
Technology1,410
Support3,770
17:54 / 17:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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